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Solstice Project's Alt
Pator Tech School Minmatar Republic
34
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Posted - 2013.09.22 17:28:00 -
[1] - Quote
Dave Stark wrote:i'd be interested to see eve go free to log in, but still require plex to train things. This is actually a remarkable idea !
They'd have more people logged in, (which looks good at the login) but these people barely consume ressources, as they can only ... what.
Well obviously ... chat. That's a great feature, because a lot of people just log in to talk with their friends anyway.
But we could actually extend that...
"Shuttle" flights made by paying players, to move the "free" player around stations. All usual dangers apply. The "free" player could be allowed to trade locally and allowed to create courier contracts.
Obviously this means the free player also gains access to his wallet, but he has only a very limited range of things to do with his ISK.
That way, the free player would still contribute to the sandbox, but not consume a lot of ressources.
^_^
(this doesn't attract any new players at all, btw ...) |

Solstice Project's Alt
Pator Tech School Minmatar Republic
34
|
Posted - 2013.09.22 18:04:00 -
[2] - Quote
Dave Stark wrote:Solstice Project's Alt wrote:(this doesn't attract any new players at all, btw ...) but it would arguably encourage people to reactivate inactive accounts. Yes ! And a free, reactivated account has a higher possibility of resubbing than an inactive account. ^_^ Social interaction helps a lot to push too. ^_^ |

Solstice Project's Alt
Pator Tech School Minmatar Republic
38
|
Posted - 2013.09.23 21:05:00 -
[3] - Quote
Malcanis wrote:A very large number of veteran players are really only training new skills because, well, you might as well. If people like me could continue playing for free at the expense of training skills, we'd do so in a heartbeat. Ah, i see.
That would hurt their wallet too much. |

Solstice Project's Alt
Pator Tech School Minmatar Republic
38
|
Posted - 2013.09.23 21:07:00 -
[4] - Quote
Freako X wrote:to risk being one of the few pro-F2P players.....
In a market becoming more and more saturated with the F2P model (some do it badly like SWTOR and some do it well like RIFT) it is a competitive disadvantage to not have the appearance of F2P long-term. You can blame tablet and phone games for starting this trend. However, I personally feel it will be needed (on some level) to bring in new blood into the Eve universe long-term.
I don't think a sub-based model will hurt the game over the next couple years. Past that? Yes, I do.
I think the patience required to develop a pilot will hinder most inactive, disinterested players. The ones that do like it, will benefit.
Again, I'd say use the current base-game as the F2P. ADD bonuses to encourage subscriptions.
But then again, I seem to be a minority regarding this topic. I just know you can't fight industry trends long-term and survive. The game needs to adapt. I play with a group of gamers (FPS, MMO, etc) that covers a lot of games. They always gravitate to F2P because they can play more titles. There is definitely a way to make money out of free to play, but in EvE it has to be applied carefully. |
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